Tuesday, May 13, 2008

The coming ages of immersive gaming?


Just found this interesting looking article about the possibilities offered by immersive large-display systems. Check this out:

Wall-sized, multi-touch 'Missile Command' -- every gamer's fantasy

To quote a few catchy phrases:

"A gentleman named Steve Mason has created a large-scale version of the game that can be played by hand using multiple contact points. The result? Extreme awesomeness." Lol! ;-)

There's a flash video on that page that demonstrates players playing the game live.

I've posted this here, as this has gotten me thinking again about the trends that games will follow in the coming few years. Yes, this particular wall-display system noted above is not really "immersive", but in all essence, I would get completely immersed in such a game! Wouldn't you? ;-) Don't get me wrong, I'm not calling the above game display system "immersive"!

Having been involved in a lot of personal game-development projects, I find it extremely fascinating to note that we are indeed moving closer and closer to the age of true Virtual Reality, where the technology blurs the barriers between what we really believe to be "real", and what we don't. I for one would be the first to question what we indeed are, returning to the age old question of "why are we here?", and "HOW are we here and conscious about it?". Anyhow, the concept of Virtual Reality really raises a lot of interesting questions- technical, business-related, ethical, psychological and philosophical.

More on this soon. Promise.

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